AI Insights · Timothy · January 2022
Top 5 Sandbox Games in Italy Q4 2021
In Q4 2021, the top 5 sandbox games in Italy showed varied performance in weekly downloads, revenue, and active users. Insights provided by Sensor Tower reveal the trends.
In the fourth quarter of 2021, the top 5 sandbox games on a unified platform in Italy showcased diverse trends in their performance metrics. Here’s a closer look at the weekly downloads, revenue, and active users for these popular games, as reported by Sensor Tower.
Roblox from Roblox Corporation saw notable fluctuations in its weekly revenue. It started the quarter with approximately $183K and experienced a peak of around $258K in the final week of December. Weekly downloads for Roblox ranged from 32K to 57K, with a significant increase towards the end of December. The game's weekly active users hovered around 1.7M, showing slight variations throughout the quarter.
Minecraft by Mojang maintained a relatively consistent weekly revenue, starting at about $24K and peaking at nearly $39K in the last week of December. Weekly downloads fluctuated between 900 and 2K, with a noticeable spike in mid-December. The game’s active users remained steady, averaging around 125K to 133K throughout the quarter.
Blockman GO from GVERSE INTERNATIONAL PTE. LTD. displayed modest revenue figures, ranging from $664 to $1.4K per week. Weekly downloads showed a consistent pattern, averaging around 2K to 3K, with a peak in the final week of December. Active users for Blockman GO varied slightly, ranging from 45K to 53K during the quarter.
Terraria by 505 Games (US), Inc. had a steady revenue stream, starting at $575 and reaching $782 by the end of December. Weekly downloads remained relatively low, fluctuating between 86 and 178. The active user base for Terraria was consistent, with numbers ranging from 445 to 551.
Mini World: CREATA from Miniwan Tech reported weekly revenue between $446 and $839, with a gradual increase towards the end of the quarter. Weekly downloads varied, starting from 1.9K and peaking at 4.1K in the last week of December. The game’s active users showed a slight decline initially but recovered to around 30K by the end of the quarter.
These insights are derived from Sensor Tower's data, providing a comprehensive overview of the performance of top sandbox games in Italy for Q4 2021. For more detailed insights and trends, visit Sensor Tower.